Version 1.0.1 patch notes
Hi everyone!
Thank you all so much for the warm reception so far! It's been very rewarding getting to read reviews and see people enjoying the game.
We haven't been resting on our laurels too hard though, and have been keeping track of bug reports and working on fixing some of the more urgent ones as well as a handful of the easier ones. We've done some internal testing on these, but our team is pretty small, so if we've missed anything, don't hesitate to report things. There are still some known bugs (reported both externally and internally), so we're hoping to address a few more in the coming weeks.
This patch should fix a number of the bugs relating to the wrong yaku appearing (or not appearing) at the end of rounds, since they were mostly caused by issues in transferring and parsing hand data correctly.
For anyone who either runs into issues with this new version, or who wants to downpatch for any reason, the old 1.0.0 version is still available in the downloads list.
Changelog
Dirtbags
- Minor text fixes
- Fixed some names failing to update in the dialogue log
- Kori's chapter 2 now checks for the correct amount of points
- Fixed Kori's chapter 2 extras sometimes failing to save.
- You can no longer win Thierry's chapter 4 by losing
- Winning Thierry's chapter 5 now plays the correct barks
- You can no longer win Rowan's chapter 5 without meeting the chapter objective
- Fixed one of Thierry's barks conditions having incorrect logic
- Fixed a bug with Thierry's hand not always properly updating after trading tiles
- Fixed a bug with Kori's attack and Rowan's skill where sometimes the discards would lose focus (gamepad/keyboard only)
Mahjong
- You can now riichi at -1 shanten if you so wish
- Added riichi/honba point breakdown on round end
- Nagashi mangan no longer causes softlocks
- You can no longer discard after your own tsumo to keep the game going longer
- You can no longer kan on turns where you have no drawn tile
- You can no longer chii/pon/kan on the last discard of the round
- Fixed honba not incrementing if dealer was in noten on exhaustive draws
- Fixed bug with certain tiles sometimes being highlighted for riichi when they shouldn't be
- Fixed several bugs with red dora sometimes causing hand waits to get parsed wrong
- Fixed bug with winning tiles sometimes not being locked in properly during riichi
- Fixed bug with certain yaku not being counted properly (either when checking winning tiles or at round end)
- Fixed a bug with hand parsing sometimes failing to correctly prioritize the correct partial melds in complex waits
- Fixed mangan not being applied to high fu hands under 5 han
- Fixed in-game yaku list sometimes displaying local yaku even when they weren't currently available
- Fixed incorrect winning tile display if a hand can be read as both a regular hand or seven pairs
- Fixed seven pairs incorrectly being detected as a yaku in some very specific edge cases
- Fixed a bug with added kan breaking in certain edge cases
- Fixed a bug with red dora disappearing from open melds sometimes
- Fixed a bug with being unable to chii on red dora
- Fixed rare bug with chii calls involving red dora sometimes showing the wrong tiles
- Fixed furiten not being applied to all possible hand readings
- Fixed a bug with call buttons losing focus when pausing and unpausing (gamepad/keyboard only)
Other
- Removed a debug key accidentally left in
- Choosing to rematch in free play while in 1080p mode no longer loads the wrong resolution scene
- Fixed a rare bug that could cause stutter in gameplay and bloated log file sizes
- Fixed potential crash on game scene deload
Files
Get dirtbag MAHJONG
dirtbag MAHJONG
Riichi mahjong but you can hit the other guys
| Status | In development |
| Author | paranoodle |
| Genre | Card Game |
| Tags | 2D, Godot, LGBT, mahjong, Pixel Art, Singleplayer |
| Languages | English |
| Accessibility | Color-blind friendly, Subtitles, Interactive tutorial |
More posts
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- dirtbag MAHJONG demo will be available starting February 24th!Jan 31, 2025

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