migration to godot
someone reminded me godot exists, and i hadn't looked at it since before i started my previous project, at which point it was... a little young and unfinished for my tastes. but taking a lot at it again, i got the impression it would cover just about everything i needed out of an engine, and that it was worth testing out to see if i could get work done more efficiently than kivy! not that i don't love kivy, but, if it cuts down my hours of work and i can still code what i need to code, then i'm not going to say no u.u
anyway, spent two whole evenings porting assets/code over, and i'm mostly done with the migration!i got distracted along the way and started cleaning up some of the other things i was working on while i was at it, but i think for now, unless i run into issues, i'm going to stick with this engine
main updates since the last post:
- palettes indicate the current selection (with two different styles for light/dark colors)
- rearranged bits of the ui (probably temporarily until i figure out exactly how many options i have/want)
- started cleaning up the palettes to make sure to have:
- a good spread of colors for each recolorable part
- clean gradients with the correct amount of contrast for each palette
- not too many colors that clash badly or are too similar
next up:
- finish cleaning up the palettes
- link the option/palette selections to the sprite-sprite and not just the portrait
- clean up the character assets currently available (changed workflow things!)
- create a couple more character assets
- split up how markings work so they're mix-and-match also
- change how markings are applied (currently 50% opacity, want to move to screen/multiply probably?)
- d-demo? hopefully?
Get SYLVAN MEADOWS (demo 0.1)
SYLVAN MEADOWS (demo 0.1)
(WIP) village sim game with an emphasis on characters
Status | On hold |
Author | paranoodle |
Genre | Role Playing, Simulation |
Tags | 2D, Character Customization, Cute, Fantasy, LGBT, Pixel Art, Singleplayer |
Languages | English |
Accessibility | Subtitles |
More posts
- Thank you all for your kind words <3Dec 04, 2021
- brand new name for a brand new trailer!May 25, 2020
- Anniversary Update with v0.1!Mar 08, 2020
- still working on 0.1!Jan 26, 2020
- Progress towards 0.1Oct 27, 2019
- Demo 0.0.7 is out!Oct 04, 2019
- Version RoadmapOct 03, 2019
- Demo 0.0.6 released!Sep 22, 2019
- Demo 0.0.5 is finally out!Aug 28, 2019
- Big thank yous and progress to 0.0.5Jul 24, 2019
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