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SYLVAN MEADOWS (demo 0.1)
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Devlog
Thank you all for your kind words <3
December 04, 2021
by
paranoodle
23
hey everybody, aurel here! there's been a lot of comments the last few weeks i didn't want to just all reply "thank you" to one by one, so i wanted to leave a general thank you for all the very kind w...
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brand new name for a brand new trailer!
May 25, 2020
by
paranoodle
18
while development has been pretty slow lately on account of Everything, one of the reasons is also that i've been busy helping set up the wholesome direct , an indie showcase taking place on the 26th,...
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Anniversary Update with v0.1!
March 08, 2020
by
paranoodle
13
hi everybody, thanks for being so patient! work on v0.1 has been pretty slow for various real-life reasons, but since tuesday was the first anniversary of publishing the v0.0.1 demo, i really wanted t...
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still working on 0.1!
January 26, 2020
by
paranoodle
11
it's been a while since the last devlog, so here's some proof of life and whatnot! progress on 0.1 is still ongoing, though i'm not quite close enough to finished to announce a time frame for its rele...
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Progress towards 0.1
October 27, 2019
by
paranoodle
6
hi all! we've hit 3 weeks since 0.0.7 so i thought i'd cover where things are at a little bit a lot of elements throughout the first updates were implemented with getting a functional (but messy) firs...
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Demo 0.0.7 is out!
October 04, 2019
by
paranoodle
10
v0.0.7 is available! playable in-browser or downloadable. full changelog: added inventory system+menu (limited to beets for now) added equipment system+menu, with new clothes and accessories to test i...
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Version Roadmap
October 03, 2019
by
paranoodle
2
Currently at: v0.1 0.0.1 : (march 2019) first release, basic character creation only 0.0.2 : (march 2019) still cc-only, new palettes, basic qol changes 0.0.3 : (april 2019, no demo) new overworld sec...
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Demo 0.0.6 released!
September 22, 2019
by
paranoodle
5
v0.0.6 is out! available in-browser or as a download, as per usual. the general gist of the update is posted on the main page, but here's the full changelog: added new start menu with "new game" and "...
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Demo 0.0.5 is finally out!
August 28, 2019
by
paranoodle
8
hi everybody! excited to announce that v0.0.5 is now live , and can either be played in-browser or downloaded as usual. most of the new things in this demo are already covered on the main page, but he...
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Big thank yous and progress to 0.0.5
July 24, 2019
by
paranoodle
10
hi everyone! been a while since the last update! 10k views and 1k downloads already and honestly i'm pretty floored, i was hoping people would find this interesting but it's magical seeing the number...
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Demo 0.0.4 is out!
May 01, 2019
by
paranoodle
7
New month, new demo? Featuring a whole lot more gameplay than the previous ones! Here's a list of all the new things since the last demo (v0.0.2): more portrait options, such as eyebrows and scars spr...
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0.0.3 wrapped up, progress towards 0.0.4
April 25, 2019
by
paranoodle
7
it took a bit longer than I would've liked (real life things took more out of me than expected), but everything i wanted to do for v0.0.3 is done! it's mostly been behind-the-scenes work, but here's a...
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Recoloring assets at runtime in elf game
April 08, 2019
by
paranoodle
8
#tutorials
intro first disclaimer: this is just how i decided to do things and i've been using godot for barely a month so there's likely things that could be done better, but it does work. that said if you have...
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Progress towards 0.0.3 and 0.0.4
April 01, 2019
by
paranoodle
6
Wow, it's already been a month since the project launched, and I'm so touched by how nice everyone's been! Thank you all so much for the interest! Since it's going to be a little while until the next...
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FAQ/Troubleshooting
March 18, 2019
by
paranoodle
4
#faq
Making this into its own post so it doesn't clutter up the main page! I'll be updating this as things pop up. Known issues/glitches as of 0.1.0 elves don't always turn to look at you :( the font previ...
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Demo 0.0.2 is live!
March 09, 2019
by
paranoodle
4
Things are getting cleaned up a bit! It's still fairly rough but somewhat more presentable, and hopefully more legible as well. Changelog since 0.0.1: randomize button! button to link eye colors toget...
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Demo 0.0.1 now live!
March 03, 2019
by
paranoodle
4
#update
Things are still very very rough at this stage, but we've got a first playable demo! At the moment the project is totaling 61 asset files and 121 color palettes, allowing for a theoretical 486 trillio...
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migration to godot
February 24, 2019
by
paranoodle
1
someone reminded me godot exists, and i hadn't looked at it since before i started my previous project, at which point it was... a little young and unfinished for my tastes. but taking a lot at it aga...
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itch.io opening??
February 18, 2019
by
paranoodle
3
i've never posted anything on itch so this is daunting... ;w; so, current state of the game, for posterity: character creation menus are roughed out, but still need more finished assets (especially fo...
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